CONCANO GAMES is composed of a multidisciplinary team with a wide experience in the graphics and programming sectors. We are experts in videogames development and the use of its technology as an alternative form of leisure.
He could be defined as a 4x4 artist of the future. An expert in 3D videogame modelling, 2D & 3D artist for several projects and technologic creative consultant, he has a high degree of experience in graphic motor management and informatics application development.
A Computer Science Engineer, responsible for ensuring everything functions effectively, making every detail fit to perfection so that the mechanics and computer programming are carried out smoothly. In addition, he is also responsible for the development of video games for companies such as Tragnarion and Mutant-Games, and works as a system administrator and user support for Altamira Supercomputer, at the Cantabria Institute of Physics.
He is responsible for bringing the characters and landscapes to life. Graduated in Fine Arts and with design and video game production studies, he went from exhibiting his paintings and sculptures in galleries to reflecting them in our videogames. With specific knowledge in concept art, 2D & 3D design, animation and video game design, he is also a co-founding member of Galbana Colective.