CONCANO GAMES is composed of a multidisciplinary team with a wide experience in the graphics and programming sectors. We are experts in videogames development and the use of its technology as an alternative form of leisure.
Graduated in Computer Science, and with a diploma of University Expert in Videogame Design and Development, his responsibility is to keep everything up and running. He has worked in projects for state- and privately-held companies, using a great variety of technologies. His strength is programming, although he is skilled in other fields of the interactive multimedia area. An all-purpose worker, strongly oriented to programming.
Whether drawing or modelling, painting or texturing, this imaginative multi-purpose artist adapts to any kind of creative work. Graduated in Fine Arts, and with training on vidoegame design and development, he has taugth modelling and animation courses for the University of Cantabria at the Digital Learning Centre in Camargo. He is responsible for the creation of the characters and environments in our games.
BSc in Computer Science, with a Mention in Computing, and with training in modelling, design, and development for mobile platforms. Pablo has experience as instructor, and as programmer in consulting companies and independent projects, using a wide range of technologies. His strength is design, and the field he is most interested in is artificial intelligence.
He could be defined as a 4x4 artist of the future. An expert in 3D videogame modelling, 2D & 3D artist for several projects and technologic creative consultant, he has a high degree of experience in graphic motor management and informatics application development.
A Computer Science Engineer, responsible for ensuring everything functions effectively, making every detail fit to perfection so that the mechanics and computer programming are carried out smoothly. In addition, he is also responsible for the development of video games for companies such as Tragnarion and Mutant-Games, and works as a system administrator and user support for Altamira Supercomputer, at the Cantabria Institute of Physics.
He is responsible for bringing the characters and landscapes to life. Graduated in Fine Arts and with design and video game production studies, he went from exhibiting his paintings and sculptures in galleries to reflecting them in our videogames. With specific knowledge in concept art, 2D & 3D design, animation and video game design, he is also a co-founding member of Galbana Colective.